Table 1

Description of Minigames

Minigame NameDescription*
1.CleanRemove dirt and debris from the surface where the seismic sensor will be installed. {Use both arms in large sweeping motions to clean the floor.}
2.CompassAlign the arrow on a compass to north. {Arms out to the right/left until alignment is correct.}
3.ConvectionTrack mantle convection currents until molten rock reaches the surface. {Quickly move both hands in a circular motion in the direction of mantel convection until the tectonic plates above become separated and molten rock flows to the Earth’s surface.}
4.EmergencyIdentify items that belong in an emergency kit. {Selection of items using one hand.}
5.EpicenterLocate a given a longitude and latitude coordinate on a map. {Place star at correct location on a map using one hand.}
6.MagnitudeReproduce the logarithmic magnitude scaling law by producing 10 times more motion for a magnitude 4 earthquake than a magnitude 3 earthquake. {Full body motion including arms, legs, and head.}
7.MazeTo assist someone with their seismic station installation, drive your car through a maze of streets to their designated location. {Navigate using arm motions to turn your car right and left.}
8.P waveIdentify the P‐wave component of a seismogram. {Place missing puzzle piece in correct location using one hand.}
9.PermissionAsk for permission to install a seismic sensor in a home, office, or school. {Using two hands knock robustly on doors.}
10.PlatesGiven a map that shows the largest seven tectonic plates, select a particular one. {Use one hand to hover over the correct plate.}
11.PowerAvert a power outage problem by hooking up a generator. {Search in the dark for the generator using a flashlight that is controlled by one hand.}
12.SafetyPractice “Drop, Cover, and Hold On” by crouching down under a sturdy table. {Drop, cover, and hold on.}
13.StealSomeone has stolen your seismic sensor, and you must run to catch them. {Running in place with knees high.}
14.TapeSecure your seismic sensor to the ground using Velcro tape. {With one hand, grab the tape and place it at the designated location, then grab the seismic sensor and secure it in place.}
15.TestTest that the seismic sensor is working by jumping and confirming the data shows a wiggle record of your jump. {Jumping up and down as high as possible; to successfully complete the game, both feet must be over six inches off the ground for at least three jumps.}
16.TravelIn preparation to respond to a large earthquake, pack 200 seismic sensors in your suitcase. {Use either your left or right hand to select the seismic sensors from a bookshelf and move them into your suitcase.}
17.TrilaterationLocate an earthquake using the concept of trilateration by placing a marker at the intersection point of three or more circles. {Use one hand to place a marker on a map.}
18.SpeedEstimate how long it will take a seismic P wave (which travels at ∼11,000 miles per hour) to travel from one famous landmark to another. Two locations are displayed on a map, and the player sets a stopwatch to their estimated time. {Use one hand to set the stopwatch to the desired time; repeat as needed until the correct value has been reached.}

Minigames are listed here alphabetically, but during gameplay the minigame order is chosen at random. The minigame design is modular so improvements and augmentations can be easily incorporated.

  • * Type of motion required to complete the game is indicated in curly brackets.

  • This minigame is being considered for development and is not in the current release of the software.